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Hell Is Us - Lymbic Forge - Assets

My role on Hell is Us as a Principal Environment Artist spans from Artblocks (first art pass from Level Design's blocking), Level Art and Environment Asset creation for some maps, some vistas, procedural generation for some maps (terrain and vegetation creation) and tooling in Houdini and Unreal Engine.
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This is a small selection of the assets produced for the Lymbic Forge map.

Dungeon Symbol generated entirely in Houdini using custom HDAs.

Dungeon Symbol generated entirely in Houdini using custom HDAs.

Dungeon Symbols generated entirely in Houdini using custom HDAs.

Dungeon Symbols generated entirely in Houdini using custom HDAs.

Procedural Metal Door Generator breakdown in Houdini and Substance Painter.

Procedural Text Inscription in Houdini.

Dungeon Factions Sigils Generated in Houdini using custom HDAs.

Dungeon Factions Sigils Generated in Houdini using custom HDAs.

Cloth Simulation over existing props directly in Unreal Engine using Houdini Engine custom HDAs.

Cloth Simulation over existing props directly in Unreal Engine using Houdini Engine custom HDAs.

Lymbic pattern generation using Substance Designer, Houdini and Substance Painter.

Modular Wooden Scafolding palette build using custom Houdini HDAs for the ropes and nails placement.

Modular Wooden Scafolding palette build using custom Houdini HDAs for the ropes and nails placement.