My role on Hell is Us as a Principal Environment Artist spans from Artblocks (first art pass from Level Design's blocking), Level Art and Environment Asset creation for some maps, some vistas, procedural generation for some maps (terrain and vegetation creation) and tooling in Houdini and Unreal Engine.
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Eye of God: I was the map owner and was in charge of the Artblock and most the Level Art work with the help of Anthony Camerlain and Etienne Nadeau for a lot of the Assets and Pablo Henriquez for the Eye of God Sphere model.
https://www.artstation.com/etiennenadeau
https://www.artstation.com/anthonycamerlain
Lighting
https://www.artstation.com/waddupbrubru
https://www.artstation.com/yelram
Level Art Lead:
Francois Turcotte