My role on Hell is Us as a Principal Environment Artist spans from Artblocks (first art pass from Level Design's blocking), Level Art and Environment Asset creation for some maps, some vistas, procedural generation for some maps (terrain and vegetation creation) and tooling in Houdini and Unreal Engine.
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Temple of The Fallen: I was in charge of the Artblock and most of the Level Art with the help of Anthony Camerlain and Pablo Enriquez for the statues sculpts.
https://www.artstation.com/anthonycamerlain
https://www.artstation.com/malmerida
Lighting
https://www.artstation.com/waddupbrubru
https://www.artstation.com/yelram
Level Art Lead:
Francois Turcotte