My role on Hell is Us as a Principal Environment Artist spans from Artblocks (first art pass from Level Design's blocking), Level Art and Environment Asset creation for some maps, some vistas, procedural generation for some maps (terrain and vegetation creation) and tooling in Houdini and Unreal Engine.
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Lymbic Forge: I was the map owner and worked with Anthony Camerlain on the assets and LevelArt.
https://www.artstation.com/anthonycamerlain
Lighting
https://www.artstation.com/waddupbrubru
https://www.artstation.com/yelram
Level Art Lead:
Francois Turcotte