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Hell Is Us - Lake Cynon

My role on Hell is Us as a Principal Environment Artist spans from Artblocks (first art pass from Level Design's blocking), Level Art and Environment Asset creation for some maps, some vistas, procedural generation for some maps (terrain and vegetation creation) and tooling in Houdini and Unreal Engine.
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Lake Cynon: I was the map owner and worked with the support of Etienne Nadeau for the vista Mansion and Cyril Savary for the Farm area.

https://www.artstation.com/etiennenadeau
https://www.artstation.com/cyrilsavary

Lighting
https://www.artstation.com/waddupbrubru
https://www.artstation.com/yelram

Level Art Lead:
Francois Turcotte

Artblock

Artblock

Artblock

Artblock

Artblock

Artblock

Artblock

Artblock

Artblock

Artblock