My role on Hell is Us as a Principal Environment Artist spans from Artblocks (first art pass from Level Design's blocking), Level Art and Environment Asset creation for some maps, some vistas, procedural generation for some maps (terrain and vegetation creation) and tooling in Houdini and Unreal Engine.
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Senedra Forest: I created the Artblock for the map and was in charge of the final LevelArt for some areas of the final art with the support of our Environment department.
https://www.artstation.com/etiennenadeau
https://www.artstation.com/gblanchard
https://www.artstation.com/cyrilsavary
https://www.artstation.com/anthonycamerlain
Lighting
https://www.artstation.com/waddupbrubru
https://www.artstation.com/yelram
Level Art Lead:
Francois Turcotte