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Hell Is Us - Eye Of God - Assets

My role on Hell is Us as a Principal Environment Artist spans from Artblocks (first art pass from Level Design's blocking), Level Art and Environment Asset creation for some maps, some vistas, procedural generation for some maps (terrain and vegetation creation) and tooling in Houdini and Unreal Engine.
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This is a small selection of assets produced for the Eye Of God map.

Cloth simulation on existing Tent assets.

Cloth simulation on existing Tent assets.

Cloth simulation on existing Tent assets.

Cloth simulation on existing Tent assets.

Cloth simulation on existing Truck assets.

Cloth simulation on existing Truck assets.

Cloth simulation on existing assets.

Cloth simulation on existing assets.