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Hell Is Us - Temple Of The Fallen - Assets

My role on Hell is Us as a Principal Environment Artist spans from Artblocks (first art pass from Level Design's blocking), Level Art and Environment Asset creation for some maps, some vistas, procedural generation for some maps (terrain and vegetation creation) and tooling in Houdini and Unreal Engine.
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This is a small selection of the assets created for the Temple of The Fallen map.

Procedural Symbol process in Houdini.